

LIGHT
1Big One Warrior
ATK:
100
DEF:
600
During your Main Phase, you can send 1 Level 1 monster, except this card, from your hand to the Graveyard to Special Summon this card from your hand.


DARK
7Blackwing - Abrolhos the Megaquake
ATK:
2600
DEF:
1800
Cannot be Special Summoned. This card cannot destroy monsters by battle. If this card battles a monster, after damage calculation: Return that monster to the hand. Once per turn, during your Main Phase 1: You can have this card lose exactly 1000 ATK, and if you do, return all cards in your opponent's Spell & Trap Zone to the hand.


DARK
4Blackwing - Bora the Spear
ATK:
1700
DEF:
800
If you control a "Blackwing" monster other than "Blackwing - Bora the Spear", you can Special Summon this card (from your hand). If this card attacks a Defense Position monster, inflict piercing battle damage.


DARK
4Blackwing - Calima the Haze
ATK:
600
DEF:
1800
During your opponent's Battle Phase, if you control no monsters: You can banish this card from the Graveyard, then target 1 Synchro Monster in your Graveyard; Special Summon that target, but banish it at the end of the Battle Phase (this is a Quick Effect).


DARK
3Blackwing - Gladius the Midnight Sun
ATK:
800
DEF:
1500
If the only face-up monster you control is 1 "Blackwing" monster other than "Blackwing - Gladius the Midnight Sun", you can Special Summon this card (from your hand). Once per turn, this card cannot be destroyed by battle.


DARK
2Blackwing - Gust the Backblast
ATK:
900
DEF:
1400
If you control no cards, you can Special Summon this card (from your hand). If your opponent's monster attacks a "Blackwing" monster you control, the attacking monster loses 300 ATK during the Damage Step only.


DARK
2Blackwing - Harmattan the Dust
ATK:
800
DEF:
800
If you control a "Blackwing" monster other than "Blackwing - Harmattan the Dust", you can Special Summon this card (from your hand). You can only Special Summon "Blackwing - Harmattan the Dust" once per turn this way. When this card is Normal or Special Summoned: You can target 1 other "Blackwing" monster you control; increase this card's Level by that monster's.


DARK
1Blackwing - Jetstream the Blue Sky
ATK:
100
DEF:
800
During damage calculation, you can send this card from your hand to the Graveyard to prevent a "Blackwing" monster you control from being destroyed by this battle.


DARK
4Blackwing - Shura the Blue Flame
ATK:
1800
DEF:
1200
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon 1 "Blackwing" monster with 1500 or less ATK from your Deck, but its effects are negated.


DARK
4Blackwing - Tornado the Reverse Wind
ATK:
1000
DEF:
1200
When this card is Normal Summoned while your opponent controls a Special Summoned monster: You can target 1 "Blackwing" Tuner in your Graveyard; you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except "Blackwing" monsters, also Special Summon that monster, but its effects are negated.


DARK
4Breaker the Magical Warrior
ATK:
1600
DEF:
1000
If this card is Normal Summoned: Place 1 Spell Counter on it (max. 1). Gains 300 ATK for each Spell Counter on it. You can remove 1 Spell Counter from this card, then target 1 Spell/Trap on the field; destroy that target.


LIGHT
4Bujingi Crane
ATK:
1600
DEF:
300
During damage calculation (in either player's turn), if a Beast-Warrior-Type "Bujin" monster you control battles an opponent's monster: You can send this card from your hand to the Graveyard; the ATK of your monster becomes double its original ATK, during that damage calculation only.


LIGHT
4Bujingi Raven
ATK:
1600
DEF:
900
When a "Bujin" monster you control is destroyed by battle with an opponent's monster and sent to your Graveyard: You can send this card from your hand to the Graveyard; destroy that opponent's monster.


LIGHT
4Bujingi Swallow
ATK:
1700
DEF:
800
During your Main Phase 1: You can send this card from your hand to the Graveyard, then target 1 "Bujin" monster you control; it can make a second attack during each Battle Phase this turn. Other monsters cannot attack during the turn you activate this effect.


EARTH
4Cyborg Doctor
ATK:
1500
DEF:
1700
Once per turn, you can Tribute 1 Tuner monster you control to Special Summon a monster from your Graveyard with the same Attribute and Level as the Tributed monster.


DARK
8Dark Horus
ATK:
3000
DEF:
1800
Once per turn, after resolving a Spell Card that was activated during your opponent's Main Phase: You can target 1 Level 4 DARK monster in your Graveyard; Special Summon that target. This card must be face-up on the field to activate and to resolve this effect.


WIND
5Dragunity Angusticlavii
ATK:
2100
DEF:
1000
While this card is equipped with a Dragon-Type "Dragunity" monster, during battle between this attacking card and a Defense Position monster whose DEF is lower than the ATK of this monster, inflict the difference as Battle Damage to your opponent.


WIND
6Dragunity Arma Mystletainn
ATK:
2100
DEF:
1500
You can Special Summon this card from your hand by sending 1 face-up "Dragunity" monster you control to the Graveyard. When this card is Normal or Special Summoned from the hand, you can select 1 Dragon-Type "Dragunity" monster in your Graveyard, and equip it to this card.


WIND
4Dragunity Dux
ATK:
1500
DEF:
1000
Gains 200 ATK for each "Dragunity" card you control. When this card is Normal Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card.


WIND
4Dragunity Militum
ATK:
1700
DEF:
1200
Once per turn, you can select 1 "Dragunity" card in your Spell & Trap Card Zone, and Special Summon it.


WIND
5Dragunity Primus Pilus
ATK:
2200
DEF:
1600
When this card is Normal or Special Summoned, you can select 1 face-up Winged Beast-Type "Dragunity" monster you control. Equip it with 1 Level 3 or lower Dragon-Type "Dragunity" monster from your Deck.


WIND
4Garuda the Wind Spirit
ATK:
1600
DEF:
1200
This card cannot be Normal Summoned or Set. This card can only be Special Summoned by removing from play 1 WIND monster in your Graveyard. During your opponent's End Phase, you can select 1 face-up monster your opponent controls, and change its battle position.


EARTH
4Gigantic Cephalotus
ATK:
1850
DEF:
700
This card gains 200 ATK each time a Plant-Type monster is sent from the field to the Graveyard.


EARTH
4Gladiator Beast Hoplomus
ATK:
700
DEF:
2100
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, its original DEF becomes 2400. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Hoplomus".


WIND
4Gladiator Beast Lanista
ATK:
1800
DEF:
1200
When this card is Special Summoned by the effect of a "Gladiator Beast" monster: Target 1 "Gladiator Beast" monster in your Graveyard; banish that target, and this card's name becomes the target's name until the End Phase. At the end of the Battle Phase, if this card attacked or was attacked: You can shuffle it into the Deck; Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Lanista".


EARTH
3Gladiator Beast Samnite
ATK:
1600
DEF:
1200
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, when this card destroys an opponent's monster by battle and sends it to the Graveyard, you can add 1 "Gladiator Beast" card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Samnite".


EARTH
5Gladiator Beast Spartacus
ATK:
2200
DEF:
1600
This card cannot be Special Summoned except by the effect of "Gladiator Beast Hoplomus". When this card is Special Summoned, add 1 "Gladiator Beast" Equip Spell Card from your Deck to your hand. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Deck to Special Summon 1 "Gladiator Beast" monster from your Deck, except "Gladiator Beast Spartacus".


WATER
3Gladiator Beast Torax
ATK:
1400
DEF:
400
If this card was Special Summoned by the effect of a "Gladiator Beast" monster, at the end of any Battle Phase that this card attacked or was attacked, you can return it to the Deck to draw 1 card.


WIND
4Harpie Queen
ATK:
1900
DEF:
1200
This card's name becomes "Harpie Lady" while on the field or in the GY. You can discard this card to the GY; add 1 "Harpies' Hunting Ground" from your Deck to your hand.


WIND
6Izanagi
ATK:
2200
DEF:
1000
You can Special Summon this card from your hand by removing from play 1 Spirit monster from your hand. Spirit monsters you control do not have to have their effects that return them to the hand activated.


WATER
4Reptilianne Gardna
ATK:
0
DEF:
2000
When this card you control is destroyed and sent to the Graveyard, add 1 "Reptilianne" monster from your Deck to your hand.


DARK
3Reptilianne Gorgon
ATK:
1400
DEF:
1400
If this card attacks a monster, after damage calculation: The ATK of that monster becomes 0, also it cannot change its battle position.


DARK
6Reptilianne Medusa
ATK:
2200
DEF:
800
Send 1 card from your hand to the Graveyard and select 1 face-up monster your opponent controls. The ATK of the selected monster becomes 0, and it cannot change its battle position.


DARK
4Reptilianne Scylla
ATK:
1800
DEF:
1200
If this card destroys a monster with 0 ATK by battle, you can Special Summon that monster from the Graveyard to your side of the field in face-up Defense Position. The effect(s) of that monster is negated.


DARK
8Reptilianne Vaskii
ATK:
2600
DEF:
0
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by Tributing 2 face-up monsters with 0 ATK from anywhere on the field. Once per turn, you can select and destroy 1 face-up monster your opponent controls. There can only be 1 face-up "Reptilianne Vaskii" on the field.


WIND
4Spearfish Soldier
ATK:
1700
DEF:
1100
This card gains 100 ATK for each of your banished Fish, Sea Serpent, and Aqua-Type monsters.


WIND
2Unibird
ATK:
100
DEF:
600
You can remove from play this face-up card, and 1 face-up monster you control, to select 1 Synchro Monster in your Graveyard with a Level less than or equal to the combined original Levels of the other 2 monsters. Special Summon that Synchro Monster.


DARK
7Gladiator Beast Gaiodiaz
ATK:
2600
DEF:
1500
"Gladiator Beast Spartacus" + 1 "Gladiator Beast" monster This card can only be Special Summoned from your Extra Deck, by returning the above cards you control to the Deck. (You do not use "Polymerization".) When this card destroys a monster by battle and sends it to the Graveyard, inflict damage to your opponent equal to the DEF of the destroyed monster. At the end of the Battle Phase, if this card attacked or was attacked, you can return it to the Extra Deck to Special Summon 2 "Gladiator Beast" monsters from your Deck, except "Gladiator Beast Spartacus".


WIND
4Phantom Gryphon
ATK:
2000
DEF:
0
A legendary monster that dwells secretly in the mountains, fighting with the harpies over hunting grounds. A single wingbeat is said to cause the fiercest of storms.


WIND
4Shinobird Pigeon
ATK:
1000
DEF:
1800
Cannot be Special Summoned. Once per turn: You can target 1 other Spirit monster on the field; return it to the hand. Once per turn, during the End Phase, if this card was Normal Summoned or flipped face-up this turn: Return it to the hand.


DARK
6Yamato-no-Kami
ATK:
2200
DEF:
1200
This card cannot be Normal Summoned or Set. This card cannot be Special Summoned except by removing from play 1 Spirit monster from your Graveyard. This card returns to its owner's hand during the End Phase of the turn it is Special Summoned. If this card destroys an opponent's monster by battle, you can destroy 1 Spell or Trap Card your opponent controls.


DARK
8Black-Winged Dragon
ATK:
2800
DEF:
1600
1 Tuner + 1+ non-Tuner monsters If you would take damage from a card effect, place 1 Black Feather Counter on this card instead. This card loses 700 ATK for each Black Feather Counter on it. Once per turn: You can remove all Black Feather Counters on this card, then target 1 face-up monster your opponent controls; that target loses 700 ATK for each Black Feather Counter you removed, and if it does, inflict damage to your opponent equal to the ATK lost by this effect.


DARK
8Blackwing - Silverwind the Ascendant
ATK:
2800
DEF:
2000
1 "Blackwing" Tuner + 2 or more non-Tuner monsters When this card is Synchro Summoned: You can target up to 2 face-up monsters on the field with DEF lower than this card's ATK; destroy those targets. You cannot conduct your Battle Phase the turn you activate this effect. During each of your opponent's turns, the first "Blackwing" monster you control that would be destroyed by battle, is not destroyed.


DARK
6Blackwing Armed Wing
ATK:
2300
DEF:
1000
1 "Blackwing" Tuner + 1 or more non-Tuner monsters If this card attacks a Defense Position monster, it gains 500 ATK during the Damage Step only, also inflict piercing battle damage to your opponent.


WIND
8Dragunity Knight - Barcha
ATK:
2000
DEF:
1200
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters When this card is Synchro Summoned, you can select any number of Dragon-Type "Dragunity" monsters in your Graveyard, and equip them to this card. This card gains 300 ATK for each "Dragunity" card equipped to this card.


WIND
6Dragunity Knight - Gae Bulg
ATK:
2000
DEF:
1100
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters If this card attacks or is attacked, during the Damage Step you can remove from play 1 (only) Winged Beast-Type monster from your Graveyard, to have this card gain the ATK of that monster until the End Phase.


WIND
6Dragunity Knight - Gae Dearg
ATK:
2400
DEF:
800
1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters Once per turn: You can add 1 Level 4 or lower Dragon or Winged Beast monster from your Deck to your hand, then discard 1 Dragon or Winged Beast monster.


WIND
7Dragunity Knight - Trident
ATK:
2400
DEF:
1700
1 Dragon-Type Tuner + 1 or more non-Tuner Winged Beast-Type monsters Once per turn, you can send up to 3 cards you control to the Graveyard to look at your opponent's Extra Deck and send an equal number of cards from there to the Graveyard.


WIND
6Dragunity Knight - Vajrayana
ATK:
1900
DEF:
1200
1 Dragon Tuner + 1+ non-Tuner Winged Beast monsters When this card is Synchro Summoned: You can target 1 Level 3 or lower Dragon "Dragunity" monster in your GY; equip that target to this card. Once per turn: You can send 1 Equip Card equipped to this card to the GY; double this card's ATK until the end of this turn.


DARK
6Reptilianne Hydra
ATK:
2100
DEF:
1500
1 "Reptilianne" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned, destroy all face-up monsters with 0 ATK that your opponent controls, and draw 1 card for each monster destroyed.


DARK
3Blackwing - Breeze the Zephyr
ATK:
1100
DEF:
300
If this card is added from your Deck to your hand by a card effect: You can Special Summon this card from your hand. Cannot be used as a Synchro Material, except for the Synchro Summon of a "Blackwing" monster.


DARK
6Blackwing - Kogarashi the Wanderer
ATK:
2300
DEF:
1600
When a face-up "Blackwing" monster you control is destroyed by a card effect and sent to the Graveyard (except during the Damage Step): You can Special Summon this card from your hand. When a monster is Synchro Summoned using this card as a Synchro Material, the opponent of this card's owner cannot activate cards or effects.


DARK
2Blackwing - Mistral the Silver Shield
ATK:
100
DEF:
1800
If this card on the field is destroyed and sent to the Graveyard: Reduce the next battle damage you would take this turn to 0.


WIND
2Dragunity Aklys
ATK:
1000
DEF:
800
When this card is Normal Summoned, you can Special Summon 1 "Dragunity" monster from your hand, then equip it with this card. When this card is sent to the Graveyard while equipped to a monster, select 1 card on the field, and destroy it.


WIND
1Dragunity Corsesca
ATK:
800
DEF:
700
This effect can only be activated while this card is equipped to a monster. If the equipped monster destroys an opponent's monster by battle, you can add 1 Level 4 or lower monster from your Deck to your hand with the same Type and Attribute as the monster this card is equipped to.


WIND
2Dragunity Partisan
ATK:
1200
DEF:
800
When this card is Normal Summoned, you can Special Summon 1 Winged Beast-Type "Dragunity" monster from your hand, then equip it with this card. While this card is equipped to a monster, that monster is treated as a Tuner monster.


WIND
2Dragunity Phalanx
ATK:
500
DEF:
1100
Once per turn, while this card is equipped to a monster: You can Special Summon this equipped card.


WIND
2Mist Valley Baby Roc
ATK:
400
DEF:
600
When this card is sent directly from the hand to the Graveyard, you can Special Summon it.


WIND
2Mist Valley Windmaster
ATK:
400
DEF:
800
Once per turn, if both players have 5 or more cards in their hand, you can activate this effect to make both players send cards from their hand to the Graveyard until they have 4 cards.


DARK
2Reptilianne Viper
ATK:
0
DEF:
0
When this card is Normal Summoned, you can select and take control of 1 face-up monster with 0 ATK your opponent controls.


Spell
ContinuousBlack Whirlwind
When a "Blackwing" monster is Normal Summoned to your field: You can add 1 "Blackwing" monster from your Deck to your hand with less ATK than that monster.


Spell
NormalBlack-Winged Strafe
Send 1 "Blackwing" monster from your hand to the Graveyard to select 1 Defense Position monster your opponent controls. Send that monster to the Graveyard.


Spell
NormalCards for Black Feathers
Banish 1 "Blackwing" monster from your hand; draw 2 cards. You cannot Special Summon during the turn you activate this card. You can only activate 1 "Cards for Black Feathers" per turn.


Spell
NormalCards of Consonance
Discard 1 Dragon Tuner with 1000 or less ATK; draw 2 cards.


Spell
ContinuousDragon Mastery
Each monster you control that is equipped with a "Dragunity" monster(s) gains 500 ATK. Once per turn, you can select 1 face-up monster you control, and equip it with 1 Dragon-Type "Dragunity" monster from your hand.


Spell
EquipDragunity Divine Lance
Equip only to a "Dragunity" monster. It gains ATK equal to its Level x 100, also it is unaffected by Trap effects. During your Main Phase: You can equip 1 Dragon-Type "Dragunity" Tuner monster from your Deck to the monster equipped with this card. You can only use this effect of "Dragunity Divine Lance" once per turn.


Spell
EquipGladiator Beast's Battle Archfiend Shield
Equip only to a "Gladiator Beast" monster. If the equipped monster would be destroyed, destroy this card instead. When this card is sent to your Graveyard because the equipped monster you controlled was shuffled into your Deck: Return this card to your hand.


Spell
FieldHarpies' Hunting Ground
All Winged Beast monsters gain 200 ATK/DEF. If any "Harpie Lady" or "Harpie Lady Sisters" is Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap on the field; that player destroys that target.


Spell
QuickIndomitable Gladiator Beast
Target face-up "Gladiator Beast" monster you control gains 500 ATK until the End Phase. While this card is in your Graveyard, you can return 2 "Gladiator Beast" cards from your Graveyard to the Deck to return this card to your hand.


Spell
NormalRaptor Wing Strike
Shuffle 1 "Blackwing" monster you control into the Main Deck; add 1 "Blackwing" monster from your Deck to your hand.


Spell
NormalReptilianne Poison
Activate only if you control a face-up "Reptilianne" monster. Change 1 Defense Position monster your opponent controls to face-up Attack Position and reduce its ATK to 0.


Spell
EquipReptilianne Rage
The equipped monster becomes Reptile-Type. It gains 800 ATK. If this card is destroyed and sent to the Graveyard: Target 1 face-up monster your opponent controls; it loses 800 ATK.


Spell
NormalReptilianne Spawn
Remove from play 1 "Reptilianne" monster from your Graveyard. Special Summon 2 "Reptilianne Tokens" (Reptile-Type/EARTH/Level 1/ATK 0/DEF 0) to your side of the field.


Spell
EquipSilver Wing
Equip only to a Level 8 or higher Dragon-Type Synchro Monster. Twice per turn, it cannot be destroyed by battle. If it would be destroyed by a card effect, you can destroy this card instead.




Spell
ContinuousSpiritual Energy Settle Machine
As long as this card remains face-up on the field, all Spirit monsters remain face-up on the field and do not return to their owners' hands during the End Phase even if they are Normal Summoned or flipped face-up. Discard 1 card from your hand during each of your End Phases. If you do not, destroy this card. When this card is removed from the field, all face-up Spirit monsters return to the owners' hands.


Spell
ContinuousSpring of Rebirth
Increase your Life Points by 500 points every time monsters return from the field to the owner's hand.


Spell
NormalSynchro Blast Wave
If you control a Synchro Monster: Target 1 monster your opponent controls; destroy that target.


Trap
NormalBlackback
During your turn: Target 1 "Blackwing" monster with 2000 or less ATK in your Graveyard; Special Summon that target. You cannot Normal Summon/Set during the turn you activate this card.


Trap
NormalBlackboost
Banish 2 face-up "Blackwing" Tuner monsters you control; draw 2 cards.


Trap
NormalBlackwing - Backlash
When an opponent's monster declares a direct attack while you have 5 or more "Blackwing" monsters in your Graveyard: Destroy all monsters your opponent controls.


Trap
NormalDouble Tag Team
Activate only when you Special Summon a "Gladiator Beast" monster. Special Summon 1 Level 4 or lower "Gladiator Beast" monster from your hand or Deck.


Trap
NormalDragunity Legion
You can activate 1 of these effects, but you cannot Special Summon monsters for the rest of this turn, except "Dragunity" monsters. ● Target 1 "Dragunity" Monster Card in your Spell & Trap Zone; Special Summon it in Defense Position. ● Target 1 "Dragunity" monster you control; equip that target with 1 "Dragunity" monster from your GY. You can only use this effect of "Dragunity Legion" once per turn.


Trap
NormalFake Feather
Send 1 "Blackwing" monster from your hand to the Graveyard and select 1 Normal Trap Card in your opponent's Graveyard. The effect of this card will be same as the selected Normal Trap Card.


Trap
NormalGuard Mines
Activate only when a card is activated with an effect that would target and destroy 1 monster you control. Negate the effect and destroy that card. Then inflict 500 damage to your opponent.


Trap
ContinuousHysteric Party
Activate this card by discarding 1 card; Special Summon as many copies of "Harpie Lady" as possible from your Graveyard. When this face-up card leaves the field, destroy those monsters.


Trap
NormalSakuretsu Armor
When an opponent's monster declares an attack: Target the attacking monster; destroy that target.


Trap
ContinuousSerpent Suppression
Face-up Attack Position monsters with 0 ATK your opponent controls cannot be destroyed by battle with "Reptilianne" monsters.


Trap
NormalShadow Impulse
When a Synchro Monster(s) you control is destroyed by battle or by card effect and sent to the Graveyard: Target 1 of those Synchro Monsters; Special Summon from your Extra Deck, 1 Synchro Monster with the same Level and Type as that monster, but with a different name. You can only activate 1 "Shadow Impulse" per turn.


Trap
NormalTuner's Barrier
Select 1 face-up Tuner monster you control. That monster cannot be destroyed by battle or by card effects, until the End Phase of the next turn.






























































































